
Fixed a crash when playing Evacuation of Hoth due to a frame scenery object being destroyed.Frame rate limiter (still needs the UI).Secret Percentage update after loading from a save, fixed LADATA save percentage issue.

Alt+Enter to toggle fullscreen (in addition to F11).So version 1.02 will be another bug-fix release with some minor quality-of-life improvements as well. Players have found a number of issues, especially with mods, in the release version. I am currently working towards version 1.02 - this post will cover what has already been done and what I am still planning to do. And, for that, I largely credit the many individuals listed in the credits who tirelessly tested the game and reported the many, many issues they found along the way. Yet the release went really smoothly and many people had a great experience playing Dark Forces using TFE. Projects like these take time to mature, and people found many bugs and issues - just look at the massive list of fixed issues in version 1.02 - see Downloads for example. The Version 1.0 Release of The Force Engine has been a great success overall. See the Upcoming Plans post for more details. And once version 1.10 has been released, the plan is to move on to Version 1.11 - which will be full color support, along with various optional visual enhancements and image quality improvements. Next Stepsĭuring this process, I will still fix bugs, of course, but that won’t be the focus for a while (except for critical issues of course).

This will, in turn, require the audio system to be upgraded to handle higher frequency output (either 44.1 or 48kHz) - which will enable support for HQ audio later this year. I will be starting from existing Pull Requests (PR) that have already been submitted as well as building in TFE native support for using sound fonts and midi synthesis using the audio system. The plan is to use the Steam Deck as a test platform in order to ensure that TFE supports the device well. I plan on starting on the next step in the plan, Version 1.10 - the official Linux release - this week. In the previous post on Upcoming Plans I discussed the early 2023 plans for The Force Engine. This doesn’t solve all of the bugs, of course, but I think it puts the project on solid ground when it comes to playing the core game and most user levels. In addition, TFE will attempt to use several different audio APIs when the default does not work due to driver issues. Finally the Sound UI has seen a large improvement, with the ability to select output devices, reset to default.

In addition, the GPU Renderer now behaves much closer to the software renderer in many ways, especially in relation to exterior adjoin behavior. With this release, several user-levels that could not be finished are now completable many INF, collision and jumping issues have be resolved.

Version 1.02 has finally been released, containing many bug fixes as well as several quality-of-life improvements to TFE.
